uBAD
A Behaviour and Decision library for Unity3D
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Public Member Functions | List of all members
BAD.If Class Reference

Runs it's child node if a System.Func<bool> method returns true. More...

Inheritance diagram for BAD.If:
BAD.Decorator BAD.Branch BAD.Node

Public Member Functions

override void Apply (object[] args)
 
override IEnumerator< NodeResultNodeTask ()
 
override string ToString ()
 
- Public Member Functions inherited from BAD.Decorator
override Branch Add (Node child)
 
- Public Member Functions inherited from BAD.Branch
override void Abort ()
 
- Public Member Functions inherited from BAD.Node
virtual T GetArg< T > (int index)
 
 Node ()
 
IEnumerator< NodeResultGetNodeTask ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from BAD.Branch
List< Nodechildren = new List<Node> ()
 
- Public Attributes inherited from BAD.Node
BADReactor reactor
 
bool enabled = true
 
NodeResult state = null
 
bool running = false
 
Branch parent = null
 
object[] arguments
 
- Protected Member Functions inherited from BAD.Decorator
bool ChildIsMissing ()
 
- Protected Member Functions inherited from BAD.Node
virtual void ResolveArguments ()
 

Detailed Description

Runs it's child node if a System.Func<bool> method returns true.

Member Function Documentation

override void BAD.If.Apply ( object[]  args)
inlinevirtual

Reimplemented from BAD.Node.

override IEnumerator<NodeResult> BAD.If.NodeTask ( )
inlinevirtual

Reimplemented from BAD.Node.

override string BAD.If.ToString ( )
inline

The documentation for this class was generated from the following file: