uBAD
A Behaviour and Decision library for Unity3D
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Run a child a number of times, regardless of success or failure. Always succeeds. More...
Public Member Functions | |
override IEnumerator< NodeResult > | NodeTask () |
override string | ToString () |
Public Member Functions inherited from BAD.Decorator | |
override Branch | Add (Node child) |
Public Member Functions inherited from BAD.Branch | |
override void | Abort () |
Public Member Functions inherited from BAD.Node | |
virtual void | Apply (object[] arguments) |
virtual T | GetArg< T > (int index) |
Node () | |
IEnumerator< NodeResult > | GetNodeTask () |
override string | ToString () |
Public Attributes | |
int | loops = 1 |
Public Attributes inherited from BAD.Branch | |
List< Node > | children = new List<Node> () |
Public Attributes inherited from BAD.Node | |
BADReactor | reactor |
bool | enabled = true |
NodeResult | state = null |
bool | running = false |
Branch | parent = null |
object[] | arguments |
Protected Member Functions | |
override void | ResolveArguments () |
Protected Member Functions inherited from BAD.Decorator | |
bool | ChildIsMissing () |
Run a child a number of times, regardless of success or failure. Always succeeds.
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inlinevirtual |
Reimplemented from BAD.Node.
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inlineprotectedvirtual |
Reimplemented from BAD.Node.
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inline |
int BAD.Loop.loops = 1 |