uBAD
A Behaviour and Decision library for Unity3D
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The root node which must sit at the top of the tree. More...
Public Member Functions | |
override IEnumerator< NodeResult > | NodeTask () |
Public Member Functions inherited from BAD.Branch | |
virtual Branch | Add (Node node) |
override void | Abort () |
Public Member Functions inherited from BAD.Node | |
virtual void | Apply (object[] arguments) |
virtual T | GetArg< T > (int index) |
Node () | |
IEnumerator< NodeResult > | GetNodeTask () |
override string | ToString () |
Public Attributes | |
bool | debug = false |
Public Attributes inherited from BAD.Branch | |
List< Node > | children = new List<Node> () |
Public Attributes inherited from BAD.Node | |
BADReactor | reactor |
bool | enabled = true |
NodeResult | state = null |
bool | running = false |
Branch | parent = null |
object[] | arguments |
Additional Inherited Members | |
Protected Member Functions inherited from BAD.Node | |
virtual void | ResolveArguments () |
The root node which must sit at the top of the tree.
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inlinevirtual |
Reimplemented from BAD.Node.
bool BAD.Root.debug = false |