uBAD
A Behaviour and Decision library for Unity3D
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Public Member Functions | List of all members
BAD.Sequence Class Reference

Run all child nodes, returning a failure on the first child that fails. Returns success if all children succeed. More...

Inheritance diagram for BAD.Sequence:
BAD.Branch BAD.Node

Public Member Functions

override IEnumerator< NodeResultNodeTask ()
 
- Public Member Functions inherited from BAD.Branch
virtual Branch Add (Node node)
 
override void Abort ()
 
- Public Member Functions inherited from BAD.Node
virtual void Apply (object[] arguments)
 
virtual T GetArg< T > (int index)
 
 Node ()
 
IEnumerator< NodeResultGetNodeTask ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from BAD.Branch
List< Nodechildren = new List<Node> ()
 
- Public Attributes inherited from BAD.Node
BADReactor reactor
 
bool enabled = true
 
NodeResult state = null
 
bool running = false
 
Branch parent = null
 
object[] arguments
 
- Protected Member Functions inherited from BAD.Node
virtual void ResolveArguments ()
 

Detailed Description

Run all child nodes, returning a failure on the first child that fails. Returns success if all children succeed.

Member Function Documentation

override IEnumerator<NodeResult> BAD.Sequence.NodeTask ( )
inlinevirtual

Reimplemented from BAD.Node.


The documentation for this class was generated from the following file: