uBAD
A Behaviour and Decision library for Unity3D
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Public Member Functions | List of all members
BAD.WaitFor Class Reference

Waits until a condition is true then executes its child. More...

Inheritance diagram for BAD.WaitFor:
BAD.Decorator BAD.Branch BAD.Node

Public Member Functions

override void Apply (object[] args)
 
override IEnumerator< NodeResultNodeTask ()
 
override string ToString ()
 
- Public Member Functions inherited from BAD.Decorator
override Branch Add (Node child)
 
- Public Member Functions inherited from BAD.Branch
override void Abort ()
 
- Public Member Functions inherited from BAD.Node
virtual T GetArg< T > (int index)
 
 Node ()
 
IEnumerator< NodeResultGetNodeTask ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from BAD.Branch
List< Nodechildren = new List<Node> ()
 
- Public Attributes inherited from BAD.Node
BADReactor reactor
 
bool enabled = true
 
NodeResult state = null
 
bool running = false
 
Branch parent = null
 
object[] arguments
 
- Protected Member Functions inherited from BAD.Decorator
bool ChildIsMissing ()
 
- Protected Member Functions inherited from BAD.Node
virtual void ResolveArguments ()
 

Detailed Description

Waits until a condition is true then executes its child.

Member Function Documentation

override void BAD.WaitFor.Apply ( object[]  args)
inlinevirtual

Reimplemented from BAD.Node.

override IEnumerator<NodeResult> BAD.WaitFor.NodeTask ( )
inlinevirtual

Reimplemented from BAD.Node.

override string BAD.WaitFor.ToString ( )
inline

The documentation for this class was generated from the following file: